package com.brzjomo.secretiveworld.init;

import net.minecraft.block.SoundType;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.SoundEvents;

public class ModSoundTypes extends SoundType {
	public ModSoundTypes(float volumeIn, float pitchIn, SoundEvent breakSoundIn, SoundEvent stepSoundIn,
			SoundEvent placeSoundIn, SoundEvent hitSoundIn, SoundEvent fallSoundIn) {
		super(volumeIn, pitchIn, breakSoundIn, stepSoundIn, placeSoundIn, hitSoundIn, fallSoundIn);
	}

	public static final SoundType SKELETON = new SoundType(1.0F, 1.0F, SoundEvents.ENTITY_SKELETON_HURT,
			SoundEvents.ENTITY_SKELETON_STEP, SoundEvents.ENTITY_SKELETON_HURT, SoundEvents.ENTITY_SKELETON_HURT,
			SoundEvents.ENTITY_SKELETON_STEP);

}
